﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameEngine.Core.Entities.Interfaces
{
    abstract class APhysicalEntity : IEntity
    {
        public int X
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public int Y
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public int Width
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public int Height
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public abstract void Setup()
        {
            throw new NotImplementedException();
        }
    }
}
